The Game Baby Steps Includes Among the Most Significant Decisions I've Ever Encountered in a Game

I've encountered some hard choices in interactive entertainment. Some of my decisions in Life is Strange remain on my mind. Ghost of Tsushima's ending section prompted me to set down my controller for a good 10 minutes while I considered my options. I am the cause of numerous Krogan deaths in Mass Effect that I regret deeply. None of those moments compare to what now might be the hardest choice I’ve had to make in gaming — and it has to do with a enormous set of steps.

Baby Steps, the newest release from the makers of Ape Out game, is not really a choice-driven game. Definitely not in the conventional way. You must navigate a sprawling open world as the protagonist Nate, a onesie-wearing manchild who can hardly stay upright on his unsteady feet. It seems like one big ragebait joke, but Baby Steps game’s strength comes from its deceptively impactful story that will surprise you when you least anticipate it. There’s no situation that showcases that quality like a pivotal decision that I keep reflecting on.

Alert: Spoilers

Some background information is needed at this point. Baby Steps game begins as the protagonist is suddenly taken from his family's basement and into a fictional universe. He quickly discovers that navigating this world is a difficulty, as years spent as a couch potato have weakened his muscles. The slapstick elements of it all comes from gamers directing Nate one step at a time, trying to keep his ragdoll body standing.

The protagonist needs aid, but he has difficulty expressing that to anyone. During his adventure, he encounters a cast of eccentric characters in the world who each propose to give him a hand. A cool, confident hiker attempts to offer Nate a map, but he awkwardly refuses in the game’s best laugh-out-loud moment. When he falls into an inescapable pit and is given a way out, he strives to appear nonchalant like he requires no assistance and actually wants to be stuck in the hole. As the plot unfolds, you encounter plenty of frustrating vignettes where Nate complicates his own situation because he’s too insecure to take support.

The Pivotal Moment

Everything builds up in Baby Steps game’s single genuine instance of decision. As Nate approaches the conclusion his quest, he finds that he must climb to the top of a frosty elevation. The default guardian of the world (who Nate has actively avoided up to this point) comes to let him know that there are two routes to the top. If he’s prepared for difficulty, he can take an extremely long and dangerous hiking trail called The Obstacle. It is the most daunting obstacle Baby Steps game includes; choosing it looks risky to anyone.

But there’s a alternative choice: He can just walk up a gigantic spiral staircase in its place and get to the top in a short time. The sole condition? He’ll have to address the guardian “Master” from now on if he opts for the effortless way.

A Difficult Selection

I am completely earnest when I say that this is an painful decision in this situation. It’s every one of Nate's doubts about himself coming to a head in one absurd moment. Part of Nate’s journey is focused on the fact that he’s self-conscious of his physique and male identity. Whenever he sees that handsome trekker, it’s a hard reminder of everything he’s not. Taking on The Manbreaker could be a instance where he can demonstrate that he’s as capable as his one-sided rival, but that path is likely filled with more embarrassing pratfalls. Does it merit suffering just to make a statement?

The steps, on the flip side, give Nate another big moment to either accept or reject help. The player has no choice in whether or not they turn away a map, but they can choose to provide Nate with respite and choose the staircase. It should be an easy choice, but Baby Steps is exceptionally cunning about causing suspicion whenever you encounter an easy option. The game world contains design traps that change a secure way into a setback instantly. Could the steps yet another trap? Might Nate arrive to the very summit just to be disappointed by an ending prank? And more concerning, is he ready to be diminished once again by being made to address a strange individual as Master?

No Perfect Choice

The excellence of that situation is that there’s no correct or incorrect choice. Both options results in a authentic instance of character development and emotional release for Nate. If you choose to tackle The Manbreaker, it’s an existential win. Nate at last receives a chance to prove that he’s as capable as anyone else, consciously choosing a difficult route rather than struggling through one that he has no choice but to follow. It’s hard, and possibly risky, but it’s the dose of confidence that he requires.

But there’s no disgrace in the steps as well. To select that route is to at last permit Nate to receive assistance. And when he does so, he finds that there’s no secret drawback awaiting him. The staircase is not a trick. They go on for a long time, but they’re straightforward to ascend and he does not fall completely down if he stumbles. It’s a easy journey after extended challenges. Halfway up, he even has a discussion with the trekker who has, naturally, selected The Challenge. He strives to appear composed, but you can tell that he’s worn out, subtly ruing the needless difficulty. By the time Nate arrives at the peak and has to fulfill his obligation, hailing his new Lord, the arrangement scarcely looks so unpleasant. Who has concern for humiliation by this freak?

My Experience

When I played, I opted for the stairs. Some part of my reasoning just {wanted to call

Kathleen Lopez
Kathleen Lopez

Mira Chen is an environmental scientist and writer specializing in geospatial analysis and sustainable development, with over a decade of field experience.